One of the things I love about Figma is its collaborative features, which allow me to work on projects with my team members in real time. This has dramatically improved our workflow and made sharing feedback and design ideas easy. Another aspect of Figma I appreciate is the wide range of design tools and features available. Figma has everything I need to create high-quality designs, from vector editing to prototyping and animation. Creating and sharing interactive prototypes within Figma is beneficial for user testing and gathering feedback. The paid plans offered enough value for the price, especially for larger teams or agencies. Creating a library of reusable components and styles makes all my designs consistent and cohesive. This saves me a lot of time and effort in the long run.
While a free plan is available, it is limited in terms of features and collaboration capabilities. The paid plans can be quite expensive for larger teams or agencies. Figma performs well, but users have reported occasional slowdowns when working with large or complex design files. It lacks specific advanced interactions and animations compared to dedicated prototyping tools. For difficult interactive experiences, users might need to integrate Figma with additional prototyping software.
Figma solves problems related to collaboration, design system management, accessibility, version control, prototyping, user testing, and design handoff. These solutions benefit designers by enhancing teamwork, ensuring design consistency, improving productivity, streamlining workflows, facilitating user feedback, and promoting efficient communication between designers and developers.
Figma is the best when it comes to UX design and userbility testing.
Price. The licencing costs are a bit pricey
We use Figma for Wireframes and designing ready to dev screens. We also use Figma for usability testing.
The tool is insanely powerful, can do wonders if run efficiently. Easy to export files in your preferred format, size, dimensions etc. makes collaboration really smooth with Figma. On top of it, the designs turn out to be brilliant. I've seen my designers churn out insanely great designs with this thing.
The UI is horrendous, to say the least. Takes a lot of time to get used to, and feels as if basic things are overcomplicated for some reason. It personally took me weeks to get hands-on with the product and feel comfortable to use for the purpose it's supposed to serve. However, designers, and I mean only professionals can use this product with the apparent ease it is supposed to work with.
Ready-to-use design templates for marketing, that's it. Find I better tool, and I'll switch. Nothing against the tool, I still feel it's good enough, just not made for everyone. Would be great if it's made a bit more inclusive like it's competitors.
I love that Figma is web-based and runs in a browser so you don't need to install any applications to use it and it can easily be shared between teams such as Product, Design, Development and QA to review and provide feedback on designs
At first, it is a bit tricky to get your head around using it and I like that they have tools such as figjam which make it easier for teams to collaborate but it would be nice if it was built in to figma, that way a designer could build upon a wireframe that was created in figjam without having to copy it across to a board in figma.
Figma allows our designers to build out designs for UI elements in our product, that can be shared across teams for feedback and amendments. It solves the problem of aligning on how our software should look, feel and work and allow multiple stakeholders to have input into design.
The ability to have one area where collaboration and actual design occur has become essential for working with a remote team. Unlike other products where the design is done and then shared for feedback which can get incorporated later - this product allows feedback to be immediately captured and design done.
Unlike Adobe XD where you have many toolkits from most big interface designers and OS developers - Figma is much smaller. Adobe XD is closer to a high-fidelity prototype. Figma doesn't have the same feel or polish and can be less impressive in giving a client an idea of what is being done.
Previously I was using Adobe XD - it was perfect for in-person design sessions with multiple team members. When the pandemic hit, the team had to transition to remote and Adobe XD didn't stack up as well as Figma did with the collaboration elements. It is like working with Google Docs where everything can be shared - even while it is a work in progress.
I love that Figma is free to use for freelancers without any limits.It's not like other tools that are based on the freemium model and give you limited access then make money by locking you in and charging for other features. Figma makes money by providing advanced collaboration features that only large teams would require and they can easily afford it. The cost being aside we must not forget that it's a really well thought and powerful tool for UI/UX and other design works. My favorite features are open from sketch, the reinvented pen tool and easy to set-up grids. This software has almost no learning curve and everything is made intuitively. Things just magically fall in place where you guess them to be. Oh did I forget it's platform agnostic? Unlike it's competitor you can run it on WIndows , Mac or even on your browser. How cool is that!
What I don't like is it's not available on the iPad. That would be a game changer. iPad PRO is a powerful machine all designers are using for various tings but the UI/UX people are limited to their laptops. Using my hands and the apple pencil is something I look forward to. Other than this I was there was some way of making responsive design easier right now if I make something for the web I have to manually make the mobile and tablet. Where-as many popular tools have got this feature they auto-arrange all this for you . Sure it's not very accurate but makes the job easier. Lastly a layer search option would be absolutely gol. Sometimes I have so many layers I don't know where to look for and the item is hidden on the screen and I have to manually check every group and layer for the same. So a sorting option that just shows all text layers or all image layers or all shapes would make my life easier.
1. Rapid Design : Earlier I used Photoshop and spent most of my time just setting up the basics like grid etc and with figma the design to delivery cycle is very fast a lot of the things are either made really easy or done for you. 2. Cost savings : Figma is free. It allows you do design, prototype and collect feedback. All of the three categories which are paid tools otherwise. 3. Easy Sharing : Figma links are a pleasure to use for clients and friends who hate installing extra software, I love that I don't have to download then upload then email someone to send a file. 4. Automatic backups : I can't believe this isn't a feature everywhere. I have lost so many files in Photoshop, Figma just saves everything by itself
Figma is an intuitive, feature-loaded, and easy-to-use UI design application for personal and professional use. It lets team members collaborate, across the globe, and contribute to the design and development of a product. The best thing that I like about Figma is that it is free and supports real-time feedback/ comments from the team. The software has cross-platform support, using cloud technology, across the web and mobile apps. Figma has proved to be a go-to application for UI designers, especially for those who are beginners in the field. Beginners can also learn from what other designers have designed using Figma Communities. This is Figma's standout feature for sure.
I believe that the arrangement of the comments can be done better by Figma. They should work on having better keyboard shortcuts for the application. Though it is faster than leading paid design applications, I would love to see it faster (if it can be), which will be great in case of slow internet connectivity.
As highlighted, Figma makes it smooth for teams across the product to share designs, build products quicker and ship efficiently. This easy feedback mechanism in the tool helps in saving time and hence, the cost involved. The features offered are immense and dynamic. Our team loves Figma! 😊❤️
Hands down, the effort spent on collaboration shows and it's been a boon for our entire UX team. Sharing and working on files, ideas, etc together has been fun and the learning curve was low. Overall, Figma feels designed by digital designers. I've long loved Adobe XD for sketching to high-fidelity UI work, so I was impressed with how quickly I fully switched to Figma. It's become habitual, which historically has been a challenge this old dog adopting new tools. When they added Figjam, it was all over for me. I practically live in the Figma desktop app on my Mac. I can plan, work asynchronously on designs with the team, share progress & specs with the dev team, send updates to executives, quickly mockup up ideas on the fly during video calls ... I've been able to drop other tools, do more work in one place, feel better connected with my team and have more confidence in my output.
Not a lot of big downsides ... a few picks and pans. The community area to find templates, plugins, etc could be easier to search and separate the wheat from the chaf. Hit or miss finding well-made plugins. The team organization area could use a bit of work, imo, but it's still far better than Adobe Cloud for organizing file and projects with others.
The big reason we switched to Figma was collaboration and sharing design work. The benefits have been clear and profound. We are a fully remote, distributed team. It was a challenge for everyone on the UX team, heck the entire product team, to feel confident in our design decisions. Figma consolidated our design system, works in progress, testable prototypes, etc in one place. And the one place just works in the browser for everyone ... made life easier for the individual, but on the team level, we all started collaborating more, getting more excited about the product designs, talking more with end users, evolving our design system. It really did help us grow out of the whole we felt we were in as a team.